BioShock Infinite review
No, it's not the surprising twist - Infinite doesn't thrive on the one defining moment. Its story is much more complex than that of the first BioShock; it brings together several red threads into a gripping adventure about guilt and atonement. And about love. Because the big star is not its hero, but a girl for whom a battle between heaven and hell breaks out: Elizabeth.
Booker DeWitt has incurred guilt. What kind of guilt remains open at first. Only one thing is obvious: it is big enough for him to accept an unusual assignment. "Bring us the girl and wipe out the debt," promises the mysterious couple who row him to the entrance of a lighthouse in the choppy ocean of 1912. This sounds familiar; BioShock began in almost the same way. This time, however, the elevator doesn't go to the bottom of the ocean floor. This time, a small capsule shoots it straight up into the sky - to the cloud city of Columbia. This is where the girl, Elizabeth, is being held captive. And Booker is going to free her.
BioShock Infinite was penned by Ken Levine and, just like its predecessor, is a true first-person shooter. The battles are fought in the streets of an architecturally impressive city. Its trademark is so-called powers, which give Booker a kind of magical abilities: he hurls lightning bolts, fireballs, deflects bullets, turns enemies into allies, or levitates them. In between fire exchanges, pauses allow for quiet exploration of the environment - Booker finds money, ammo, medicine as well as energy to use his powers or gets the resources he needs from vending machines. Some also offer upgrades to his abilities or weapons.
No, BioShock doesn't need that one surprising twist anymore, because Infinite thrives on a narrative that is as gripping as it is multi-layered. Game maker Ken Levine combines big themes like guilt, atonement, and racism and creates impressive characters that stay in the memory for a long time - first and foremost Elizabeth, who is as charming as she is dangerous. Her dynamic behavior is impressive as she helps Booker search, tosses him ammunition, and provides access to guns or cover. The believable character of this interactive companion is the game's greatest achievement! In addition, there is a setting of breathtaking beauty. It's a pity that almost all civilians ignore Booker's notoriously long fingers, that his actions are mostly limited to the monotonous click for loot, that progress seems stretched for a while, and that experienced heroes are under-challenged on the normal difficulty level. With the hard challenge, however, even veterans will experience frenetic tactical action that thrives on varied play with forces as well as fast-paced position changes.