Legend of Keepers: Career of a Dungeon Manager review
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Legend of Keepers: Career of a Dungeon Manager
In Legend of Keepers you don't fight for good, but against it - at least against adventurous heroes who enter strange dungeons in search of fame and fortune. As a new employee of the Dungeons Company, you have to ensure the safety of the treasures inside and stop the invaders with all the means at your disposal - mainly monsters and traps. This is achieved either by decimating a hero's morale until he runs away in fear or by damaging him until he kicks the bucket.
Each dungeon to be protected consists of several different rooms, which you can equip with suitable nasties: In some, you can set traps, in others, you can place monsters, cast spells, or summon disasters before in the last room the master himself enters the scene and defends the treasure with all his might.
In the beginning, only slave master Maug can be selected, but later on, two more masters join in, sorceress Sarel and technician Lira, all of whom have their challenges and talent trees, thus providing variety and long-term motivation. In addition to multi-level and customizable master campaigns, you can also unlock advancement and endless modes.
The game is based on a week-based schedule, which you use to determine your actions. However, you can't decide freely but have to choose one of up to three suggested actions - whether they suit you or not. Sometimes you can visit merchants to buy new monsters or traps, sometimes technicians to improve existing traps, sometimes trainers to give monsters or masters a workout. Other times you can raid, rent traps or curse heroes. Even advanced training, business trips, or company outings are possible if you have the necessary resources in the form of blood, tears, and gold.
The basis of the game is a weekly schedule, through which you have to choose event types and make decisions. And every few weeks, of course, new heroes venture into some dungeons, which then have to be defended.
Legend of Keepers offers tactical defensive battles against adventurous heroes who invade unauthorized dungeons to steal treasures. Unlike its predecessor Dungeon Keeper, however, the defense carried out by traps and monsters is not organized in isometric 3D, but in a 2D pixel art style that features atmospheric animations and details despite the typically crude visuals. In addition, the turn-based organizing and tactics, enriched with Roguelite elements, are presented humorously, while various alter-egos and game modes provide variety. Legend of Keepers is, however, an entertaining and easily accessible tactical pleasure for anyone who wants to renounce the typical heroic existence for once.