505 Games Srl
October 1, 2020
Varies with device
If you don't know Terraria yet, you can imagine it like Minecraft in a 2D cross-section. It looks a bit like an ant farm in a zoo, but it is much more interactive. We explore the world around us with our character, build houses or dig through the earth in search of rare resources. Like Minecraft, Terraria doesn't have a stringent storyline; unlike the brick giant, it focuses primarily on battles with huge bosses and finding and leveling up rare armor.
In the course of the game, we advance to the different worlds, the so-called biomes, for this purpose. Each of the biomes has its creatures and materials, from which we can craft our houses and weapons. Making stronger armor and discovering new areas will keep us busy for a long time. For example, biomes like the Sacred Area, along with their items, only appear in hard mode after a certain boss has been defeated. Nevertheless, even a game with such immense content as Terraria has its limits: At some point, every item is found and every weapon is made.
Of course, we don't find all the items on our doorstep. The Skeleton Merchant hangs out in the underworld and caves, selling new yoyo weapons as well as oddities like the Slap Hand, a weapon with which we can distribute bells on a stick. His immediate neighbor is the Tax Collector. The grumpy old man collects 50 copper coins in taxes for us from the merchants per game hour. Since much of the heavy content is geared towards higher-level players, most of the items are found in the Underworld, Crimson, and Holy Land.
We really "just sit down" and play around with our friends. The developers also really thought along with the general overhaul of the inventory. Mount, grappling hook, and lore no longer occupy important space in the inventory. They now have their equipment slot, so we can finally ride our rabbit towards the sunset without having to leave other important items behind. We can fight our enemies while riding.
Terraria a great game with lots of great content.