Fast Travel Games
Wraith: The Oblivion - Afterlife review
3 GB available space
Wraith: The Oblivion - Afterlife
After the séance accident, protagonist Ed becomes a "death alb".
Unfortunately, most of this is only retold in lightly animated flashbacks that can be triggered with a magic camera. And yet the developers have found an entertaining narrative structure, in which Ed's split-off, sinister alter-ego takes on a narrator role and occasionally gives hints about the upcoming tasks. His echoing voice seems to hiss through your head from all directions, creating a pleasantly gloomy mood right from the start. Other spatial sound effects and sudden orchestral peaks have also been ingeniously mixed here! It's better not to rumble over the creaking planks too fast in tricky moments, so as not to draw unnecessary attention to yourself. The design of the winding mansion also conveys a dense atmosphere most of the time. Moreover, the occult statues and elitist games about power and fortune don't seem as hackneyed as some other horror themes.
Gradually, you learn new details and learn fresh skills as a ghost. For the most part, the authors manage to keep you interested in the process. In the beginning, the abundance of names, entanglements, and gallery entries of the haunting ghosts can be a bit too much - especially since you roam through the estate for a relatively long time armed only with a camera and flashlight to find memories and open overgrown passages. So watch out for the magical glowing arm as often as possible. This acts much like a divining rod, without anticipating as much as a modern open-world marker. It helps with pathfinding, for example, and also strikes at other interesting objects like life or lightning energy.
As soon as abilities like slipping through walls at predetermined points or hoisting distant objects into the air are added, the game pleasantly picks up speed. Suddenly you feel much more powerful in your scarred and creepily decorated skin! However, that doesn't mean you won't cringe in between!
The production doesn't reach the class of the infamous xenomorph here. The unpredictable AI nevertheless provides welcome suspense again and again - especially if you forgot to save yourself at the manual save point shortly before. Small diversionary maneuvers with the equipment or objects lying around complement the stealth excursions. Overall, they only seem solid, but noticeably more professionally implemented than, for example, the clumsily staged boss fights in the first Budget Cuts. In return, though, slipping through the wall was cooler implemented in that series, as you could peek through a portal before beaming.
Wraith The Oblivion - Afterlife doesn't seem quite polished here and there, but Fast Travel Games is mostly convincing in the construction of the environments and the sneak interludes with AI opponents. The bottom line is that this is an atmospheric, engaging sneak adventure with an ingenious sound mix, which is, however, slowed down by a few brittle sections and flaws in the finishing touches. Those who don't want zombies or simple scare moments and would rather be slowly drawn into a horror adventure should get their money's worth here.